All Articles

Exercise 3: Lemon Squeezer

Problem:

Model a lemon squeezer.

Solution:

The start of this project was rather simple — I created a cylinder primitive, and made sure to add rings along the top using multicut so that I could extrude downwards. I put edge loops along the edges to avoid issues when smoothing, and I added a circle around the center so that I could work with quads instead of triangles for manipulations. After extruding down, I was able to select the center and drag it back up, creating the center part of the lemon squeezer. From here I pushed in edges to create the ridges.

From the top view you can see how I handled creation of extra loops for extrusions and manipulations.

Top raw Top closeup

Here’s how it turned out in perspective:

Perspective Pre-Catmull

Using the smooth preview, I was pretty happy with how the center looked.

Smooth pre-catmull

Slight issue: there weren’t enough vertices to get a lip with nearly the fidelity I’d like. As such was the case, I figured I’d go ahead and apply catmull-clark subdivision for smoothing (2 levels, similar to what the preview provides)

Once this was done, I was able to pull out a lip on one side. Pre-smoothed final results:

Wireframe top view Wireframe persp view

And this is what everything looks like in the end smoothed:

Top view Perspective view