Problem:
Model a lemon squeezer.
Solution:
The start of this project was rather simple — I created a cylinder primitive, and made sure to add rings along the top using multicut so that I could extrude downwards. I put edge loops along the edges to avoid issues when smoothing, and I added a circle around the center so that I could work with quads instead of triangles for manipulations. After extruding down, I was able to select the center and drag it back up, creating the center part of the lemon squeezer. From here I pushed in edges to create the ridges.
From the top view you can see how I handled creation of extra loops for extrusions and manipulations.
Here’s how it turned out in perspective:
Using the smooth preview, I was pretty happy with how the center looked.
Slight issue: there weren’t enough vertices to get a lip with nearly the fidelity I’d like. As such was the case, I figured I’d go ahead and apply catmull-clark subdivision for smoothing (2 levels, similar to what the preview provides)
Once this was done, I was able to pull out a lip on one side. Pre-smoothed final results:
And this is what everything looks like in the end smoothed: